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  1.  
  2. Race/Class Possibilities
  3.                                    Drow     Half                               Half
  4. Class             Human     Elf        Elf       Elf         Orc       Orc       Dwarf     Gnome  Halfling
  5. Fighter           ‚Ä¢                     ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                     ‚Ä¢                        ‚Ä¢
  6. Monk           ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                                                                                                       ‚Ä¢
  7. Paladin     ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                                                           ‚Ä¢                        ‚Ä¢                     ‚Ä¢
  8. Ranger            ‚Ä¢                        ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                                                                 ‚Ä¢
  9. Thief                ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                        ‚Ä¢                     ‚Ä¢
  10. Magic-User        ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                                                                                    ‚Ä¢                     ‚Ä¢
  11. Cleric                     ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                  ‚Ä¢                                        ‚Ä¢                        ‚Ä¢                        ‚Ä¢
  12. Enchanter         ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                                                                                    ‚Ä¢                     ‚Ä¢
  13.  
  14.  
  15.                                                                                                                 Minimum Attributes by Class *
  16.   Class              Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  17.  Fighter                   9                       ‚Äî                             6                                6                                7                                6
  18.  Monk                  15                          6                         15                         15                      11                                6
  19.  Paladin               12                          9                         13                                6                             9                            17
  20.  Ranger                13                   13                      14                             6                      14                                6
  21.  Thief                  6                             6                             _                                9                                _                                _ 
  22.  Magic User             _                          9                                6                                6                             _                                6
  23.  Cleric                    6                             6                                9                                _                             _                                6                        
  24.  Enchanter              _                          9                                6                                6                             _                                6
  25.  
  26.  
  27.                                                                                                                     Minimum Attributes by Race *
  28.   Race           Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  29.  Human                    6                          _                                _                                _                                5                                _
  30.  Drow Elf                 _                             8                                _                                7                                5                                8
  31.  Elf                      _                             8                                _                                7                                5                                8
  32.  Orc                      9                                _                             _                                _                         15                                _
  33.     Halfling                 6                                6                                _                                8                      10                                _
  34.     Gnome                    6                                7                                _                                _                             8                                _
  35.     Dwarf                    8                                _                                _                                _                      12                             _
  36.     Half-Elf                 5                                4                                _                                _                             5                                _
  37.     Half-Orc                 6                                _                                _                                _                      13                             _
  38.  
  39.         * ( All other bonuses or penalties apply after these minimums. )
  40.  
  41.  
  42.                                                                                                                                     Bonus Attributes by Race
  43.  
  44. Race            Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma     Luck
  45.  Human                    ‚Ä¢                          ‚Ä¢                                ‚Ä¢                                ‚Ä¢                                ‚Ä¢                                ‚Ä¢      ‚Ä¢
  46.  Drow Elf                 ‚Ä¢                          ‚Ä¢                                ‚Ä¢                            +1                                ‚Ä¢                            -2      ‚Ä¢
  47.  Elf                     -1                          ‚Ä¢                                ‚Ä¢                            +1                            -1                            +1      ‚Ä¢
  48.  Orc                     +2                         -1                                ‚Ä¢                            -2                            +1                            -1     -1
  49.     Halfling                -1                          ‚Ä¢                                ‚Ä¢                            +1                                ‚Ä¢                                ‚Ä¢     +2
  50.     Gnome                    ‚Ä¢                         +1                                ‚Ä¢                            -1                                ‚Ä¢                                ‚Ä¢      ‚Ä¢
  51.     Dwarf                   +1                          ‚Ä¢                                ‚Ä¢                            -1                            +1                            -1      ‚Ä¢
  52.     Half-Elf                 ‚Ä¢                          ‚Ä¢                                ‚Ä¢                            +1                                ‚Ä¢                                ‚Ä¢     -1
  53.     Half-Orc                +1                          ‚Ä¢                                ‚Ä¢                            -1                            +1                            -1     -1
  54.  
  55.  
  56.                 Gender Adjustments
  57.  
  58.  Sex         Strength      Dexterity 
  59.   Male:       +1             -1  
  60. Female:       -1             +1
  61.  
  62.  
  63.  
  64.                                         Up To & Including Years of Age
  65.  
  66.   Age                          Drow     Half                               Half
  67. Group         Human     Elf        Elf       Elf         Orc       Orc       Dwarf     Gnome  Halfling
  68. Young                   25                100                 35    100             18                    15                    110          90      35
  69. Prime          35                125                    55    125       30     25     130    115     55
  70. Mature      50                175                110    175       45     35     170    160     95
  71. Elder             65                325                165    325             60     55     310    300     150
  72. Ancient           90             475                220    475             70     80     650    425     200
  73.  
  74.  
  75.                                                         Adjustments by Age Group
  76.   Age
  77. Group     Strength    Intel        Wis       Dex         Const       Karma 
  78. Young                   +1                            -1                     -2      +2               +1                      +1
  79. Prime          +2                             0                        -1      +1         +2       +2
  80. Mature      +1                            +1                      0       0         +1       +1
  81. Elder             -1                            +2                     +1      -1                0       -1
  82. Ancient           -3                         +1                     +3      -3               -2       -2
  83.  
  84.  
  85. Stamina Table
  86.  
  87. Class           Initial          Per Level    *Max Bonus
  88. Fighter      1 - 10      1 - 10      Unlimited
  89. Paladin      1 - 10      1 - 10      Unlimited
  90. Ranger       2 - 16      1 - 8       Unlimited
  91. Monk         2 - 12      1 - 6       Unlimited
  92. Thief        1 - 6       1 - 6           3
  93. Magic User   1 - 4       1 - 4           2
  94. Cleric       1 - 8       1 - 8           3
  95. Enchanter    1 - 4       1 - 4           2
  96.  
  97. * PCs receive one point of stamina for each point of constitution over 15 in addition to that shown above.   
  98.  
  99.  Example: PCs with a 16 constitution receive +1 stamina per level.
  100.                   PCs with a 17 constitution receive +2 stamina per level, etc...
  101.  
  102. Base Special Action Values
  103.  
  104.                                                                 Base values by class in percent.*
  105.  
  106. Action                 Fighter  Monk  Paladin  Ranger  Thief  M-User  Cleric  Enchanter
  107. Backstab          .      .      .      .      2      .      .      .
  108. Bars/Gate/Door   12     10     10     10      .      .     10      .
  109. Climb Wall        6      5      6      6      8      2      5      3
  110. Critical Hit      5      3      3      3      .      .      .      .
  111. Detect Secret     1      2      3      5     15      5      5     10
  112. Detect Trap       2      3      2     10     20      3      2      5
  113. Disarm Trap       .      5      .      .     15      .      .      .
  114. Hear Noise        5      6      5      7     12      5      4      5
  115. Hide In Shadows   3      3      .      8     20      .      .      .
  116. Move Silently     3     10      3     10     25     10      3      4
  117. Pick Lock         .     10      .      .     25      .      .      .
  118. Pick Pocket       .     10      .      .     30      .      .      .
  119. Read Scroll***   NA     NA    100     NA    -15    100    100    100
  120.  
  121.  
  122. * Notes on special abilities.  Only PC classes that show a base value in the above chart are capable of performing the task in question.  Those classes that show NIL (.) are not capable of said task and any modifiers in the following charts do not apply to said class.
  123.  
  124. *** Thieves are capable of reading magic-user scrolls only.  They are NOT capable of creating scrolls.  For each experience level of the thief beyond first level they gain a 5% chance to read a magic-user's scroll.  If a thief fails to read a scroll the magic of the scroll is lost and it becomes worthless.
  125.  
  126. Special Action Modifiers
  127.  
  128.                                     *Strength Modifier
  129.  
  130. Action                    3     4     5     6     7                    17   18   19   20   21
  131. Backstab          -5  -4  -3  -2  -1                    1   2   3   4   5
  132. Bars/Gate/Door   -75 -60 -45 -30 -15                    5  10  15  20  25
  133. Climb Wall       -75 -60 -45 -30 -15                    5  10  15  20  25
  134. Critical Hit      -5  -4  -3  -2  -1                    1   2   3   4   5
  135. Disarm Trap      -10  -8  -6  -4  -2                    2   4   6   8  10
  136. Hide In Shadows   -5  -4  -3  -2  -1                    1   2   3   4   5
  137. Move Silently     -5  -4  -3  -2  -1                    1   2   3   4   5
  138.  
  139.  
  140.                                  *Dexterity Modifier
  141.  
  142. Action                    3      4       5       6       7                 17    18     19     20
  143. Backstab          -5   -4   -3   -2   -1              1    2    3    4
  144. Climb Wall       -20  -15  -10   -5   -2              5    8   11   15
  145. Disarm Trap      -25  -20  -15  -10   -5              5   10   15   20
  146. Hide In Shadows  -12   -8   -6   -4   -2              2    4    6    8
  147. Move Silently    -10   -8   -6   -4   -2              5   10   15   20
  148. Pick Lock        -25  -20  -15  -10   -5              5   10   15   20
  149. Pick Pocket      -25  -20  -15  -10   -5              5   10   15   20
  150.  
  151.  
  152.  
  153.                              *Race Modifier
  154.                                                              Drow                                                        Half  Half
  155. Action             Human    Elf     Elf     Orc  Halfling  Gnome  Dwarf  Elf    Orc
  156. Backstab          .    +2    +2    -2    +2    -3    -4    +1    -1
  157. Climb Wall        .    +5     .    +3     .    +4    +5     .    +2
  158. Detect Secret     .   +10   +10    -5    +5    +5   +15    +2    -2
  159. Detect Trap       .    +5    -3    +8    +3     .     .     .    +4
  160. Disarm Trap       .    +2    -5    +5    +1     .     .     .    +2
  161. Hear Noise        .     .     .   +10     .     .     .     .    +5
  162. Hide In Shadows   .   +15   -10   +10     .    +5    +5    -5    +5
  163. Move Silently     .    +5    +5    -5   +10    -3    -5    +2    -2
  164. Pick Lock         .    +3    +3    -5   +10    -3    -5    +1    -2
  165. Pick Pocket       .   -10    +3   -15   +15     .     .   +10    -3
  166. Resurrect**      85%   75%   75%   90%   80%   90%   95%   80%   90%
  167.  
  168. ** Base chance.  The actual chance is increased 1% for each point of constitution of the PC.
  169.  
  170. *Adjustments apply only to initial attribute scores.  Magically altered attributes will not award additional bonuses or penalties.
  171.  
  172.  
  173. Saving Adjustments For Race In %
  174.  
  175.                                                   Drow  Half   Half
  176. Save Vs.  Human    Elf   Elf    Orc   Halfling  Gnome  Dwarf  Elf  Orc
  177. Charm                                    .              +25   +25   +45       -10             -5             .           .     .
  178. Heat                                        .            .           .           .            +5             +5             .           .     .
  179. Cold                                        .     -5    -10    .            +5             +5             .   +10   +10
  180. Electric                        .      .     .     .         .                  .           -10   -10     .
  181. Chemical                        .     -5     .     .            +5             +5           +15    +5     . 
  182. Mental                            .                     .                 .                 .                    -10                -5                         .            +10                -5
  183. Magic                          .      .     .     .            -5          .               +10    +5    +5
  184. Special                         .      .     .     .             .          .              .     .     .
  185.  
  186.  
  187. These factors are applied in addition to attribute adjustments due to racial heritage.
  188.  
  189.  
  190. Advancement Charts
  191.  
  192. Fighters
  193.  
  194. Level     Experience Required            Title     
  195. Level 1...........    0           Veteran
  196. Level 2...........2,000           Warrior
  197. Level 3...........2,000           Swordsman
  198. Level 4...........4,000           Hero
  199. Level 5..........10,000           Swashbuckler
  200. Level 6..........17,000           Myrmidon
  201. Level 7..........35,000           Champion
  202. Level 8..........55,000           Superhero
  203. Level 9.........125,000           Cavalier
  204. Level 10........125,000           Lieutenant Knight
  205. Level 11........250,000           Knight
  206. Level 12........250,000           Master Knight
  207. Level 13........250,000           Lordling
  208. Level 14........250,000           Lord
  209. Level 15........250,000           Master Lord
  210. Level 16........250,000           Kingly Lord
  211. Level 17........250,000           Kingly Lord (with one star)
  212. Level 18........250,000           Kingly Lord (with two stars, etc.)
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219.  
  220. Rangers
  221.  
  222. Level     Experience Required            Title     
  223. Level 1...........    0           Runner
  224. Level 2...........2,250           Strider
  225. Level 3...........2,250           Scout
  226. Level 4...........5,500           Courser
  227. Level 5..........10,000           Tracker
  228. Level 6..........20,000           Guide
  229. Level 7..........50,000           Pathfinder
  230. Level 8..........75,000           Pathfinder
  231. Level 9.........125,000           Ranger Knight
  232. Level 10........250,000           Ranger Champion
  233. Level 11........325,000           Ranger Lord
  234. Level 12........325,000           Master Ranger
  235. Level 13........325,000           Grand Ranger
  236. Level 14........325,000           Supreme Ranger
  237. Level 15........325,000           Supreme Ranger (with one Arrow)
  238. Level 16........325,000           Supreme Ranger (with two Arrows, etc.)
  239.  
  240.  
  241.  
  242. Paladins
  243.  
  244. Level     Experience Required            Title     
  245. Level 1...........    0           Gallant
  246. Level 2...........2,750           Keeper
  247. Level 3...........2,750           Protector
  248. Level 4...........6,500           Defender
  249. Level 5..........12,000           Warder
  250. Level 6..........21,000           Guardian
  251. Level 7..........50,000           Chevalier
  252. Level 8..........80,000           Justiciar
  253. Level 9.........175,000           Paladin
  254. Level 10........350,000           Paladin Knight
  255. Level 11........350,000           Paladin Lord
  256. Level 12........350,000           Holy Paladin
  257. Level 13........350,000           Holy Paladin (with one cross)
  258. Level 14........350,000           Holy Paladin (with two crosses, etc.)
  259.  
  260. Monks
  261. Level     Experience Required            Title     
  262. Level 1...........    0           Novice
  263. Level 2...........2,250           Initiate
  264. Level 3...........2,500           Brother
  265. Level 4...........5,250           Disciple
  266. Level 5..........12,500           Immaculate
  267. Level 6..........25,000           Master
  268. Level 7..........50,000           Superior Master
  269. Level 8.........100,000           Master of Dragons
  270. Level 9.........150,000           Master, North Wind
  271. Level 10........150,000           Master, West Wind
  272. Level 11........200,000           Master, South Wind
  273. Level 12........250,000           Master, East Wind
  274. Level 13........300,000           Master of Winter
  275. Level 14........300,000           Master of Autumn
  276. Level 15........300,000           Master of Summer
  277. Level 16........300,000           Master of Spring
  278. Level 17........300,000           Master of Flowers
  279. Level 18........300,000           Master of Flowers (One blossom)
  280. Level 19........300,000           Master of Flowers (Two blossoms, etc.)
  281.  
  282. Thieves
  283. Level     Experience Required            Title     
  284. Level 1...........    0           Rogue
  285. Level 2...........1,250           Footpad
  286. Level 3...........2,250           Cutpurse
  287. Level 4...........4,500           Robber
  288. Level 5...........8,000           Burglar
  289. Level 6..........12,000           Cat Burglar
  290. Level 7..........22,500           Sneak
  291. Level 8..........35,000           Master Sneak
  292. Level 9..........50,000           Filcher
  293. Level 10.........75,000           Master Filcher
  294. Level 11........100,000           Sharper
  295. Level 12........150,000           Master Sharper
  296. Level 13........200,000           Thief
  297. Level 14........200,000           Master Thief
  298. Level 15........200,000           Master Thief (With one dagger)
  299. Level 16........200,000           Master Thief (With two daggers, etc.)
  300.  
  301. Magic-Users
  302.  
  303. Level     Experience Required            Title     
  304. Level 1...........    0           Prestidigitator
  305. Level 2...........2,500           Evoker
  306. Level 3...........3,500           Conjurer
  307. Level 4...........7,500           Theurgist
  308. Level 5..........15,500           Thaumaturgist
  309. Level 6..........22,000           Magician
  310. Level 7..........55,000           Master Magician
  311. Level 8..........80,000           Warlock
  312. Level 9.........110,000           Crowned Warlock
  313. Level 10........150,000           Sorcerer
  314. Level 11........250,000           Necromancer
  315. Level 12........300,000           Wizards Apprentice
  316. Level 13........375,000           Wizards Assistant
  317. Level 14........375,000           Wizard 
  318. Level 15........375,000           Superior Wizard (White Robe)
  319. Level 16........375,000           Superior Wizard (Grey Robe)
  320. Level 17........375,000           Superior Wizard (Black Robe, etc.)
  321.  
  322. Clerics
  323.  
  324. Level     Experience Required            Title     
  325. Level 1...........    0           Acolyte
  326. Level 2...........1,500           Adept
  327. Level 3...........1,500           Priest
  328. Level 4...........3,000           Curate
  329. Level 5...........7,000           Perfect
  330. Level 6..........14,500           Canon
  331. Level 7..........27,500           Lama
  332. Level 8..........55,000           Patriarch
  333. Level 9.........100,000           Bishop
  334. Level 10........150,000           Arch Bishop
  335. Level 11........200,000           Cardinal
  336. Level 12........250,000           Chief Cardinal
  337. Level 13........250,000           High Priest
  338. Level 14........250,000           Arch Priest
  339. Level 15........250,000           Superior Priest
  340.  
  341. Enchanters
  342.  
  343. Level     Experience Required            Title     
  344. Level 1...........    0           Aspirant
  345. Level 2...........2,500           Ovate
  346. Level 3...........3,500           Dabbler
  347. Level 4...........7,500           Cabalist
  348. Level 5..........15,500           Visionist
  349. Level 6..........22,000           Spellbinder
  350. Level 7..........55,000           Seer
  351. Level 8..........80,000           Initiate
  352. Level 9.........110,000           Chief Initiate
  353. Level 10........150,000           Master of Initiates
  354. Level 11........250,000           Mage
  355. Level 12........300,000           Arch Mage
  356. Level 13........375,000           Arch Mage (One crystal)
  357. Level 14........375,000           Arch Mage (Two crystals, etc.)
  358.  
  359. Spells Known
  360.  
  361. Paladins  (Shown for PCs with a 16 Wisdom)
  362.  
  363.                                 Spell Level
  364.  Level           1    2    3   4    5    6    7
  365.      7               12   -    -    -    -    -    -
  366.      8               12   -    -    -    -    -    -
  367.      9               12   -    -    -    -    -    -
  368.      10             12  12   -    -    -    -    -
  369.      11             12  12   -    -    -    -    -
  370.      12             12  12   -    -    -    -    -
  371.      13             12  12  12   -    -    -    -
  372.      14             12  12  12   -    -    -    -
  373.      15             12  12  12   -    -    -    -
  374.      16  (Max)   12  12  12  12   -    -    -
  375. PCs with a Wisdom above 16 learn @:
  376.        with 17 Wisdom as one experience level higher than shown.
  377.        with 18 Wisdom as two experience levels higher than shown. etc......
  378.  
  379.  
  380.  
  381. Magic-Users & Enchanters  (Shown for PCs with a 16 Intelligence)
  382.  
  383.                                  Spell Level
  384. Level           1    2    3   4    5    6    7
  385.      1              1    -    -    -    -    -    -
  386.      2              2    -    -    -    -    -    -
  387.      3              3    1    -    -    -    -    -
  388.      4              4    2    -    -    -    -    -
  389.      5              5    3    1    -    -    -    -
  390.      6              6    4    2    -    -    -    -
  391.      7              7    5    3    1    -    -    -
  392.      8              8    6    4    1    -    -    -
  393.      9              9    7    5    2    1    -    -
  394.      10           10   8    6    3    1    -    -
  395.      11           11   9    7    3    2    1    -
  396.      12           12   9    8    4    3    2    -
  397.      13           12  10   8    4    3    2    1
  398.      14           12  10   9    5    4    3    1
  399.      15           12  11   9    5    4    3    2
  400.      16           12  11   9    6    5    4    2
  401.      17           12  11  10   6    5    4    3
  402.      18           12  12  10   7    6    5    3
  403.      19           12  12  11   7    6    5    4
  404.      20           12  12  11   8    6    6    4
  405.      21           12  12  11   8    7    6    5
  406.      22           12  12  11   9    7    7    5
  407.      23           12  12  11   9    8    7    6
  408.      24           12  12  12  10   8    8    6
  409.      25           12  12  12  10   9    9    7
  410.      26           12  12  12  11   9    9    8
  411.      27           12  12  12  11  10  10   9
  412.      28           12  12  12  12  10  10  10
  413.      29           12  12  12  12  11  11  11
  414.      30           12  12  12  12  12  12  12
  415. PCs with an Intelligence above 16 learn @:
  416.        with 17 Intelligence as one experience level higher than shown.
  417.        with 18 Intelligence as two experience levels higher than shown.  etc......
  418.  
  419.  
  420.  
  421. Clerics  (Shown for PCs with a 16 Wisdom)
  422.  
  423.                                  Spell Level
  424. Level           1    2    3   4    5    6    7
  425.      1              12   -    -    -    -    -    -
  426.      2              12   -    -    -    -    -    -
  427.      3              12   -    -    -    -    -    -
  428.      4              12  12   -    -    -    -    -
  429.      5              12  12   -    -    -    -    -
  430.      6              12  12   -    -    -    -    -
  431.      7              12  12  12   -    -    -    -
  432.      8              12  12  12   -    -    -    -
  433.      9              12  12  12   -    -    -    -
  434.      10            12  12  12  12   -    -    -
  435.      11            12  12  12  12   -    -    -
  436.      12            12  12  12  12   -    -    -
  437.      13            12  12  12  12  12   -    -
  438.      14            12  12  12  12  12   -    -
  439.      15            12  12  12  12  12   -    -
  440.      16            12  12  12  12  12  12   -
  441.      17            12  12  12  12  12  12   -
  442.      18            12  12  12  12  12  12   -
  443.      19            12  12  12  12  12  12  12
  444.  
  445. PCs with a Wisdom above 16 learn @:
  446.        with 17 Wisdom as one experience level higher than shown.
  447.        with 18 Wisdom as two experience levels higher than shown.  etc...
  448.  
  449.  
  450.  
  451.  
  452.  
  453.  
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  
  460.  
  461. Strength Modification Table
  462.                            To Hit             Damage
  463.   Strength    Adjustment      Adjustment
  464.      3           -20%                        -1
  465.      4           -15%                           -1
  466.      5           -10%             0
  467.      6            -5%             0
  468.      .             0%             0
  469.      .             0%             0
  470.      .             0%             0
  471.     16            +5%                        +1
  472.     17            +5%                           +2
  473.     18           +10%                              +3
  474.     19*          +10%                              +4
  475.     20*          +15%                              +5
  476.     21*          +15%                              +6
  477.     22*          +20%                              +7
  478.     23*          +20%                              +8
  479.     24*          +25%                              +9
  480.     25*          +25%                          +10
  481. *Only Fighters, Rangers, and Paladins will receive any bonuses for Strengths over 18.
  482.  
  483. Armor Category Adjustments For Dexterity
  484. Dexterity    *Armor Category Adjustment
  485.      1                +5
  486.      2                +4
  487.      3                +3
  488.      4                +2
  489.      5                +1
  490.      :                 0
  491.     15                -1
  492.     16                -2
  493.     17                -3
  494.     18                -4
  495.     19                -5
  496.     20                -6
  497.     21                -7        
  498.     22*               -8
  499.   * Will continue to reduce armor category by one per point of dexterity over 22.
  500.  
  501.  
  502. Attacks Per Round
  503.  
  504.     LEVEL     MONK  FIGHTER   RANGER   PALADIN
  505.       1                     1/1       1/1              1/1               1/1
  506.       2                     1/1       1/1              1/1               1/1
  507.       3                     1/1       1/1              1/1               1/1
  508.       4                     3/2       1/1              1/1               1/1
  509.       5                     3/2       3/2              3/2               1/1
  510.       6                     3/2       3/2              3/2               3/2
  511.       7                     2/1       3/2              3/2               3/2
  512.       8                     2/1       3/2              3/2               3/2
  513.       9                     2/1       3/2              3/2               3/2
  514.      10                    2/1       2/1              3/2               3/2
  515.      11                    5/2       2/1              2/1               3/2
  516.      12                    5/2       2/1              2/1               2/1
  517.      13                    5/2       2/1              2/1               2/1
  518.      14                    5/2       2/1              2/1               2/1
  519.      15                    3/1       5/2              2/1               2/1
  520.      16                    3/1       5/2              2/1               2/1
  521.      17                    3/1       5/2              5/2               2/1
  522.      18                    3/1       5/2              5/2               5/2
  523.      19                    7/2       5/2              5/2               5/2
  524.      20                    7/2       3/1              5/2               5/2
  525.      21                    7/2       3/1              5/2               5/2
  526.      22                    7/2       3/1              3/1               5/2
  527.      23                    4/1       3/1              3/1               5/2
  528.      24                    4/1       3/1              3/1               3/1
  529.  
  530.  
  531.  
  532.  
  533.  
  534.  
  535.  
  536.  
  537.  
  538. Armor Category Adjustments For Base Armor Types
  539.  
  540.                                                                                   Armor
  541.                                                                               Category                                Permitted
  542. Armor Type                       Adjustment                            Class              
  543.   Robe                                                 -1                                                                        All, Varies by type
  544.   Padded                                               -2                                                                        F,R,P,T,C,E
  545.   Leather                                           -3                                                                        F,R,P,T,C
  546.   Chain                                                -5                                                                        F,R,P,C
  547.   Banded                                            -7                                                                        F,P,C
  548.   Plate                                                -9                                                                        F,P,C
  549.   Gloves                                               -1                                                                        Varies by type
  550.   Helm                                                    -1                                                                        F,P,R,C
  551.  *Cap                                                         0                                                                        MU,E
  552.   Shield                                            -2                                                                        F,R,P,C
  553.   Cloak                                                -1                                                                        All, Varies by type
  554.   Gauntlets                                            -1                                                                        M,MU,E
  555.   Boots                                                               -1                                                                        Varies by type
  556.      
  557. * Caps do not provide sufficient protection by themselves to reduce a PCs armor category.  However, many of these items are enchanted to reduce the armor category of the wearer.
  558.  
  559.  
  560. Weapon Damage Table
  561.  
  562. This listing includes only NON-magical and NON-unique weapons.  Many weapons you will find will be of a magical sort and will do varying amounts of damage.  There are some weapons that do not appear on this list.
  563.  
  564.                                  Damage vs.    Damage vs.                   Permitted
  565. Missile Weapons   Small/Medium    Large      #HANDS         Class     
  566. Bow                 1 - 6         1 - 6         2         F,R
  567. Cross Bow           1 - 6         1 - 6         2         F,R,T
  568. Throwing Axe        1 - 6         1 - 6         1         F,R,MO,T
  569. Throwing Dagger              1 - 4         1 - 4         1         F,R,MO,T
  570. Throwing Hammer     1 - 6         1 - 6         1         F,C
  571. ** Throwing Star    1 - 6         1 - 4         1         F,MO
  572.  
  573. ** These weapons have two attacks per round.  Both attacks are at the same target.  i.e.  Throwing Stars have 2 attacks at 1 - 4 per each combat strike.
  574.  
  575.  
  576.                               Damage vs.     Damage vs.                   Permitted
  577. Melee Weapons   Small/Medium     Large      #HANDS         Class     
  578. Axe, Battle         1 - 12        1 - 12        2         F,P
  579. Axe, Pike                                            1 - 12                                1 - 18        2         F,P
  580. Axe, Stone                                        1 - 7         1 - 7         1         F,P
  581. Axe, War            1 - 8         1 - 8         1         F,P,R,MO
  582. Club                1 - 6         1 - 6         1         F,P,R,C
  583. Dagger              1 - 4         1 - 3         1         F,P,R,T,MO,M,E
  584. Dart                1 - 2         1 - 2         1         F,R,MO,T,M,E
  585. Flail               1 - 8         1 - 6         1         F,P,R,C
  586. Halberd             1 - 14        1 - 16        2         F,P
  587. Hammer, Battle      1 - 8         1 - 8         1         F,P,C
  588. Hammer, Stone       1 - 7         1 - 5         1         F,P,C
  589. Hammer, War         1 - 8         1 - 6         1         F,P
  590. Jo Stick            1 - 6         1 - 6         2         F,MO
  591. Mace                1 - 6         1 - 6         1         F,P,R,C
  592. Morning Star        1 - 8         1 - 8         1         F,P,R
  593. Nunchucka           1 - 6         1 - 4         1         F,MO,T
  594. Spear               1 - 8         1 - 8         2         F,P,R,MO
  595. Staff                                       1 - 6         1 - 6         2         ALL
  596. Staff, Quarter      1 - 5         1 - 5         2         ALL
  597. Sword, Broad        1 - 8         1 - 10        1         F,P,R
  598. Sword, Long         1 - 10        1 - 12        1         F,P,R
  599. Sword, Scimitar     1 - 8         1 - 8         1         F,P,R,MO,T,E
  600. Sword, Tip          1 - 12        1 - 10        1         F,P,R,MO
  601. Sword, Two-Handed   1 - 12        1 - 18        2         F,P
  602. Sword, Short        1 - 6         1 - 8         1         F,P,R,MO,T,E
  603.  
  604.  
  605. Turning Probability for Clerics and Paladins.
  606. Actually, this is more of a formula than a table.
  607.  
  608. Chance of turning = 10% + 10% X Level of caster - 5% X Monster Level.
  609.  
  610. This chance applies to each and every undead involved in the battle.  If the PC is successful, the undead creature will be destroyed.  If the PC does a particularly good job at turning, the undead creature will not be destroyed, but actually TURNED.  This means the undead will change allegiance, and will now fight on behalf of the cleric or paladin, instead of against them.
  611.  
  612.                                                                       Level of Monster
  613. *Level of Cleric      1                2                3                4                5                6                7                8                9            10
  614. ------------------------------------------------------------------
  615.   1 ............. 15            10             5          0          0          0    0    0    0    0
  616.   2 ............. 25            20            15            10          5             0    0    0    0    0
  617.   3 ............. 35            30            25            20            15            10    5    0    0    0
  618.   4 ............. 45            40            35            30            25            20   15            10    5    0
  619.   5 ............. 55            50            45            40            35            30   25   20            15   10
  620.   6 ............. 65            60            55            50            45            40   35            30   25   20
  621.   7 ..............75            70      65         60         55            50   45            40   35            30
  622.   8 ............. 75            75      75         70         65            60   55            50   45            40
  623.   9 ..............75            75      75         75         75            70   65            60   55            50
  624.  10 ..............75            75      75         75         75            75   75            70   65            60
  625.  11 ..............75            75            75      75         75            75   75            75   75            70
  626.  12 ..............75         75            75      75            75      75   75            75   75            75
  627.  
  628. By now you get the pattern, so impress us with your mathematical skills and figure the rest out, I'm tired of typing.
  629.  
  630. * Paladins gain the ability to turn undead when they reach the 4th level of ability.  They turn as a Cleric 3 levels below their own level, so a 4th level Paladin turns as a 1st level Cleric, an 8th level Paladin turns as a 5th level Cleric etc....
  631.  
  632.  
  633.  
  634. To determine the experience value of an enemy you kill, destroy, slaughter, or blow to pieces in general:
  635.  
  636. Value of monster = Base Value + (Per Stamina x Actual Stamina Of Enemy) + (Exceptional Bonuses)
  637.  
  638. Monster                 Base                          Per
  639.   Level                  Value                 Stamina             Exceptional Bonus
  640. --------------------------------------------------
  641.   0                                        15                                         3                                        100
  642.      1                                        30                                         6                                        200
  643.      2                                        45                                         9                                        300
  644.      3                                        60                                        12                                        400
  645.      4                                        75                                        15                                        500
  646.      5                                        90                                        18                                        600
  647.      6                                        150                                    21                                        700
  648.      7                                        225                                    24                                        800
  649.      8                                        375                                    27                                        900
  650.      9                                     600                                    30                                1,000
  651.      10                                    900                                    33                                1,200
  652.      11                                    1300                                36                                1,400
  653.      12                                    1800                                39                                1,500
  654.      13                                    2300                                42                                1,800
  655.      14                                    2800                                45                                2,000
  656.      15                                    3200                                50                                2,400
  657.      16                                    3700                                55                                2,800
  658.      17                                    4200                                60                                3,200
  659.      18                                    4700                                65                                3,600
  660.      19                                    5200                                70                                4,000
  661.         20                                    5700                                75                                4,400
  662.  Over 20                    6200                                80                                4,800
  663.  
  664.  
  665. Exceptional Bonuses For Monsters:
  666.  
  667. Special Attacks: Drain experience, Paralyze, Poison, Heat Damage, Cold Damage, Electric Damage, Chemical Damage, Mental Damage, Curse, Cause Fear, Entangle, Confuse, Drain Spell Points or Charm, Cause Disease, Cause Aging, Cause Blindness, Turn Other To Stone.
  668.  
  669. Any Permanent Condition  (1/2 Exceptional Bonus Each):  Regeneration, Protection From 1st Level Spells, Bless etc....
  670.  
  671. Capable Of Using Missile Weapons      + 100 Exp
  672. Magic Resistance Greater Than 15%     + Exceptional
  673. Magic Resistance Greater Than 35%     + 2 x Exceptional
  674. Capable Of Casting Magic                                            + 500 Exp
  675. Armor Category Less Than 0                                    + 500 Exp
  676. More Than 3 Attacks/Round                                        + 500 Exp
  677. Magical Weapon To Hit                                                        + 500 x Needed Plus
  678. Bonus To Hit Enemy/Damage                                        + 350 x Bonus
  679. Require Blunt/Bladed weapon        + 350 Exp
  680.  
  681.  
  682. A couple of examples:
  683.  
  684. A 6th level master thief with 46 stamina, 5% magic resistance, armed with throwing daggers and has a 0 plus to hit/damage:
  685.  
  686. Base for 6th level monster = 150
  687. Base per stamina = 21   Therefore  21 x 46 = 966
  688. Capable of missile Weapons = + 100
  689.  
  690. Total Exp = 150 + 966 + 100 = 1216 exp
  691.  
  692.  
  693.  
  694. A 9th level demon with 74 stamina, 20% magic resistance, regenerates 3 stamina/round, permanently protected against 1st level spells, mental attacks and absorbs energy, can cast magic and has 4 attacks/round, requires +2 weapon or better to hit and has a +4 to hit and to damage on attacks:  (Tough guy!)
  695.  
  696. Base for 9th level monster = 600
  697. Base per stamina = 30   Therefore  30 x 74 = 2220
  698. Capable of casting magic  + 500 exp
  699. Permanent conditions =  0.5 x exceptional x 3 conditions = 1500
  700. 4 attacks/round = 500 exp
  701. Magical To Hit = 2 x 500 = 1000
  702. To hit/damage bonus = 4 x 350 = 1400
  703. 20% Magic resistance = 500
  704.  
  705. Total Exp = 600 + 2220 + 500 + 1500 + 500 + 1000 + 1400 + 500 = 8220 exp
  706.  
  707.  
  708. NOTE:  Keep in mind that all experience as calculated above is base.  If you began the adventure at a difficulty rating other than NORMAL, or had higher or lower numbers of character levels than the recommended number, you may earn higher or lower experience.  This is to take into account the difficulty level of play.   The harder your setting, the more experience you will earn.
  709.  
  710.  
  711.  
  712.  
  713.  
  714.  
  715.